世界弹射物语

弹弹

各属性常用配队

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常用配队角色

跨属

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各种队伍体系

伤害类型

直击

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技伤

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pf

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能力伤害

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体系与特色

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超得推荐

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常用三四星角色

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T1:拥有准 5 星(或是超 5 星)强度的角色,即使在顶配盘中也能起到不可替代的作用。优先点满一板 https://markdown-1303167219.cos.ap-shanghai.myqcloud.com/mzQrbpw-kgf9ZkT3cSra-b0.png

T2:具有一定强度的角色,能在各种不同功能的队伍里见到他们。只要用到就可以点满一板 https://markdown-1303167219.cos.ap-shanghai.myqcloud.com/mzQ1phw-36a4Z19T3cSrn-hi.png

T3:过渡期可用、或是偶尔有用的角色。等到需要凑羁绊证的时候再考虑升他们的一板 https://markdown-1303167219.cos.ap-shanghai.myqcloud.com/mzQph6f-1cfyZxT3cSr5-fq.png *蓝绿两色史莱姆几乎用不到,但是拿羁绊证需要的材料比较少,也值得升技能 **防杠:阿鲁姆、黑、电猫猫和蘑菇因为独特的技能形态,会出现在需要凑纯色的高配队伍中,但你哪怕不点一板也能发挥出几乎全部的效果

https://ngabbs.com/read.php?&tid=35594664

常驻池各属性角色一览

摘自:https://www.bilibili.com/video/BV1M24y1q7eU/?spm_id_from=333.337.search-card.all.click&vd_source=248ff62c827924d83a306d86e575cc79

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武器

副本武器

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氪金武器

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领主战兑换装备优先级

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乐享推荐

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五星泛用性表

常驻

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萌新各属性配队

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六属性 T 度表

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踢罐指南

踢罐是指,用特殊的队伍进行配合,来达成秒杀 boss 的效果。

浅显易懂的视频:https://www.bilibili.com/video/BV1SY4y187e4/?spm_id_from=333.788.recommend_more_video.12&vd_source=248ff62c827924d83a306d86e575cc79

踢罐乘区一览

1 类增伤:特攻类增伤(目前仅有对特定种族的特攻)

2 类增伤:弱体增伤(目前所有“对 XX 状态中的敌人伤害增加”词条提供的增伤,均为此类增伤)

3 类增伤:追击增伤(仅当敌人处在 bk 状态时生效的增伤乘区)

4 类增伤:逆境增伤(血量越低增伤幅度越高的增伤乘区)

5 类增伤:等级 pf 增伤(仅对特定等级 pf 增加伤害的独立乘区)(因该类增伤仅对 pf 类伤害生效,归入队内乘区部分

队伍乘区计算

  • 技能伤害:面板攻击*攻刃加成*技能倍率*技伤加成

  • 直击伤害:面板攻击*攻刃加成*直击加成*连击总伤加成

  • pf 伤害:队长攻击面板*队长攻刃加成*pf 类型倍率*全队 pf 伤害加成*5 类增伤(特定等级 pf 增伤)

    • 5 类增伤:等级 pf 增伤(仅对特定等级 pf 增加伤害的独立乘区)
  • 非爆弹系面包直击伤害:面包面板攻击*面包攻刃加成*面包直击加成*连击总伤加成

  • 爆弹系面包技能伤害:召唤者面板攻击*召唤者攻刃加成*面包攻刃加成*召唤者技伤加成*技能倍率

完整乘区公式

队内乘区*属性克制增伤*属性耐性 down 增伤*1 类增伤*2 类增伤*3 类增伤*4 类增伤*bk 状态增伤*伤害类型易伤*随机数

随机数:所有伤害都会有 0.95~1.05 区间的伤害浮动

克制关系如下,对应克制属性造成 1.5 倍伤害

火 → 风 光 ↑ ↓ ↑↓ 水 ← 雷 暗

break down

游戏内有一个 chain 的机制,简单说就是当有四个或以上的技能连续释放时,会形成一个 chain 链,chain 链会在最后一个技能释放后一段时间或者所有人技能释放完毕后炸开,使 boss 进入脆弱状态

或者在 boss 蓄力期间击破所有弱点也会使 boss 进入短时间的 bk 状态

工具人介绍

简单解释工具盘:刚进入游戏,萌新肯定没有输出能力,那就完全放弃输出,专心当一个辅助,让大佬带你飞。工具盘就是贯彻这个思路而产生的配队。

主要角色编成为带有参战词条类的 buff 型角色以及带有对应属性耐性下降的技能

工具人盘一般需要开局做到 123 位角色满充能且不卡技能判定即可

充能武器

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工具人角色推荐

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工具人分类

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最平民的光蛋盘样式

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可以踢各类上和加 boss,包括不死王,但白虎因为会跳所以可能得特殊处理,这里不做交代。 毕竟我是个菜逼

(萌新组这套就够用了,1号位武器换成虎王斧,珠子可以都不插。)

当然有条件用雷锤的可以用雷锤

顺便也稍微介绍一下原理,不想看的朋友们可以跳过这部分 …

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从云的大招对 breakdown 中敌人的伤害增幅特别大,他是光蛋盘能够踢罐的核心之一(也是其他盘能踢的核心)。其队长技能可以给猫头鹰开场充能 50%,使其可以轻易与其他武器或角色搭配而达到开局满充能。

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第二个核心自然是光蛋,技能倍率高,而且被 buff 的数量越多,伤害就越高,尤为适合踢罐。

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第三个核心则是技工,作为一个频繁出现在各种常规队伍和几乎所有踢罐队伍中的角色,他的大招可以给 1 号位的从云提供 30%的充能和 140%幅度的技伤,还有技能组自带的 40%攻刃。他的三技能也使得他不需要搭配充能武器就可以开局释放技能。

https://markdown-1303167219.cos.ap-shanghai.myqcloud.com/j9Q5-8gdyK14T1kSao-ha.jpg.thumb.jpg 还有这个朴实无华的充能工具人,无敌效果在踢不死王上加的时候尤为好用。

如此一来水狐狸开局充 80 给猫头鹰,从云充 50%给猫头鹰,技工自己本来就是满的。23 号位开完技能后,技工给从云充 30,水狐狸给从云充 30,从云正好是贴着 boss 脸最后放技能,吃满 bk。

https://ngabbs.com/read.php?&tid=21908655

其他光弹盘

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工具盘 萌新级 一图流

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工资塔配队

反正时间长,能过的盘就是好盘

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领主本介绍

小本

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超风

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超水

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超暗

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超火

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超雷

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超光

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大蛇

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地狱本

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